![]() Similar to Alexander, Shaka is prone to snowballing once they get going with war, so he is a great pick for those who are looking for an aggressive, all-out war style leader. Some work is required on Shaka's end before this is feasible, but having units upgrade from standard units to Corps and Armies in the blink of an eye is something that Shaka excels at. Shaka is a great leader for those who want powerful a powerful military that will essentially build itself with proper planning. Basil II requires a little more mental 4D Chess than some Domination Leaders, but the benefits are so incredibly worth the effort. The more Holy Cities (cities where a Civilization has founded a religion) Byzantium converts, the stronger their units will be, so that should be a target at all times across the map. Then, once the religion is in place, players need to declare all-out war. To get the most out of this, players should focus heavily into Religion early, found their Religion, and use Missionaries and Apostles to spread their Religion to neighboring cities to get a combat bonus against them. Byzantium's Holy Sites also generate an additional 1 Great Prophet point per turn. Additionally, Byzantium's religion is spread every time Byzantium defeats an opposing unit from either a City-State or other Civilization. Taxis grants all Byzantine units +3 Combat Strength or +3 Religious Strength for each Holy City converted to Byzantine's religion (including Byzantine's Holy City). Porphyrogénnētos pairs quite well with Byzantine's Civilization Ability: Taxis. However, Basil II's Leader Ability completely removes the 85% resistance Walls give to cities, so long as Basil II is a bit preemptive with his religion spreading. That "feature" was removed some time ago, so Calvary units were all but useless against City Walls. In the before-times when Civilization 6 first launched, Calvary Units used to be able to benefit from adjacent siege units like the Battering Ram and Siege Tower. As one may have guessed, the Tagma is a Heavy Calvary unit which as the unique perk of granting +4 Combat Strength or +4 Religious Strength to nearby land units. Basil II's unique unit, the Tagma, is also unlocked when researching Diving Right. This ability makes it so Basil II's Heavy and Light Calvary units deal full damage when attacking cities following the same religion as Basil II. Kicking it off with Basil II's Leader Ability: Porphyrogénnētos. Basil II is a force to be reckoned with in both the Religious and Domination Games. These two units can help cement Alexander's early start toward a snowball Domination Victory.īasil II of Byzantium is one of the newest faces in Civilization 6, added alongside Ambiorix and the Gaul Civilization. It's also worth mentioning that Alexander has two extremely powerful unique units in Civ 6: the Hetairoi and the Hypaspist. However, Hellenistic Fusion allows Alexander to keep pace with other Civilizations by shaving time off of the required research time for Techs and Civics. Typically, this will mean that the Civilization going to war will fall behind in the Science and Culture front. This ability completely offsets the downside to starting an early war, as starting an early war means players have focused their Production on an army rather than infrastructure. Hellenistic Fusion grants Alexander a Eureka for each Encampment and Campus district in the city that he conquers, and a Inspiration for every Holy Site and Theater Square. Macedonia's Civilization Perk goes hand-in-hand with Alexander's war-driven playstyle. Without war weariness, Alexander's cities will remain happy so long as Alexander has their basic needs in check, so Alexander is free to focus his attention on the front lines. Alexander is designed to constantly be at war, and this allows him to do exactly that. Alexander's units will also heal if they capture a city that has a Wonder built within its borders, a nice little bonus. This makes it so Alexander's cities will never incur war weariness, usually a big problem for war-driven civilizations. ![]() Starting off with Alexander's Leader Ability: To the World's End. All of Alexander's abilities revolve around war and conquering cities, so Alexander is encouraged to go to war early and stay at war until the game is over, embodying the "Alexander wept, seeing as he had no more worlds to conquer" quote. It should come as no surprise that Alexander the Great, one of the most prolific conquerors in all of history, is an absolute tour de force in Civilization 6. ![]()
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